Experiential Training

Vertical games that allow you to learn by doing and reflecting on what you do

Experiential learning is essential to stimulate in people creativity, involvement, attention and above all what is called lateral thinking, i.e. the ability to see things from a different perspective.
Experiential training  methodologies (“you learn by doing and reflecting on what you do”) are also essential in a lean transformation process because they:
Involve the participants, leading them to find creative and constructive solutions.
Impart operational knowledge to participants quickly and effectively.
Develop participants' “soft skills' (leadership, effective communication, problem solving, team working, time management) and their ability to handle stress.
Help participants in transferring the acquired knowledge to their own business reality.
Through active involvement and simulations that reconstruct examples of typical business situations, participants experience the methodologies and tools of TPS and learn behavioural skills that are instrumental in improving and bringing about lasting and sustainable change in their organisations.

Considi offers vertical experiential training games, a series of proven formats on typical Lean and TPS topics. They are vertical insights into some typical Lean Thinking concepts and key methodologies that if “tried” and applied through a game are more easily assimilated.

LEAN GAME, reducing stocks and increasing performance

It is the translation into practice of the expression “just in time” (producing the required product in the required quantity and at the required time).

The very ambitious goals are:

  • A drastic reduction of stocks between each work phase
  • Improved product quality
  • Greater flexibility vis-à-vis demand trends.

The main areas where action will be taken to increase performance are:

  • Layout: Modification of the layout of the production process to improve the flow of materials and semi-finished products until “One Piece Flow” is achieved
  • Quality: Introduction of operating methods to eliminate the possibility of incorrect assembly of individual parts (poka yoke), development of operating instructions and quality control procedures
  • Cell-based production: Change of production logic from batch production to cell-flow production, resulting in inventory reduction and quality control at each production station
Lean Game

During the game, the differences between the traditional vs. Just In Time systems will be discussed, waste will be identified and improvement activities planned. Finally, it will be an opportunity to discuss and compare the Jit model and its advantages.

IOT SIMULATION GAME, understanding the Internet of Things

The aim is to provide participants with a clear view of the elements that characterise an IoT platform and the steps needed to implement one.

In a world where “technological progress is redistributing the Earth's matter from physical atoms to digital information (bits)” (Melvin M. Vopson, University of Portsmouth, England), this simulation game for experiential education makes it possible to see all the environments of an IoT architecture applied to logistics.

During the simulation, participants will have to define in detail all the elements that make up the model from:

  • Sensor selection and positioning
  • Ingestion data (i.e. selection and cleaning of data to be imported)
  • Proposal of indicators
  • Implementation of dashboards

During the three game rounds, the goal will be to deliver all products on time and in collaboration with the entire tea

iot simulation game

LEAN OFFICE GAME, learning to map transactional processes

The Lean Office Game - LOG - is an experiential training that offers participants the opportunity to understand, through direct practice, the power of a transactional (non-production related) process mapping tool to identify opportunities for improvement in terms of efficiency and effectiveness of process activities.

The aim of the Game is to explore one of the most widely used mapping tools in the transactional field: the Swim Lane Chart.

The Swim Lane Chart is a mapping tool that is used for large and complex processes when:

  • There are many transitions between offices/functions, internal and external to the company.
  • The sequence and timing of operations are important (as in reducing lead time).
  • Can show information and product flows if necessary.
  • It allows transactional processes to be measured.

Starting from a traditional context, during the Lean Office Game the process is reviewed and reorganised, thanks to the direct contribution of the participants, leading to improved efficiency as well as greater stability and flexibility of the process itself.

KANBAN GAME, the kanban system for pulling production

The kanban is a typical tool in Lean Manufacturing that enables the Pull Flow production of materials.

The kanban is an information system for controlling the quantities to be produced at each work step. It is based on physical tags that manage the production, purchase or handling of materials.

The aim of kanban is to avoid overproduction, which is the greatest source of waste in the performance of a production system.

The aim of the game is to understand and acquire the necessary skills for the application of one of the basic tools of Lean Production. Theory, case studies and practical simulations are used to embrace the PULL logic and be able to manage “on sight” as in the “supermarket” purchasing components, raw materials, semi-finished and finished products.

In the simulation, a simple production line and a supply context are used to demonstrate how to design and size a kanban system and its proper functioning. The concept of the Supermarket will be introduced and participants will learn how to classify items using Cross Analyses.

kanban game

O.E.E. GAME, increasing plant performance through O.E.E.

The objective of the simulation is to learn the measurement method par excellence of industrial plant performance: Overall Equipment Effectiveness (OEE) used to combat the causes of plant downtime, inefficiency and non-conformity and, therefore, the production process.

Using electronic equipment that simulates all the typical functions and characteristics of a real production plant, participants will be able to develop the correct operating procedures and maintenance programmes in order to achieve the best working conditions.

The operating conditions of the device will have an impact on product quality: poor maintenance management will have a negative effect on production, increasing the level of defective products. The number of good and bad products is shown on a display so that at the end of the session participants can calculate the OEE value using the other data stored in the device. In this way, potential areas for improvement can be highlighted and changes implemented.

oee game

SMED GAME, reducing set-up time via S.M.E.D.

The objective of the simulation is to learn the most effective methodology for reducing and managing set-up time: SMED (Single Minute Exchange of Die). Participants will be able to acquire and implement the methodology to measure and reduce tooling time and thus improve plant efficiency as well as productivity.

The simulation consists of a self-learning exercise designed to give the opportunity to experience through practice a time-reduction activity using the tools and techniques learnt during the theory session.

The initial round simulates a typical plant layout where there are no operating procedures and the tooling activity is solely based on the operators' experience. Participants will then apply the techniques and tools presented to simplify activities and thus reduce set-up time.

smed game

BEER GAME, Supply Chain Management and Beer Game

In recent years, procurement has had an increasing impact on company turnover.

As a direct consequence, relationships with suppliers, once limited and based solely on fierce economic bargaining, have now become critical and extremely complex to manage.

The experiential training aims to provide a comprehensive knowledge of the logics, models and tools of the logistics production chain management and design process. In particular, the underlying strategic choices affecting supply chain management are analysed, with specific reference to network design and the development of collaborative relationships with the various supply chain actors.

The use of the famous Beer Game will allow participants to experience the issues first hand and understand them in depth.

MAME, validating a robust measurement system

A company is simulated that is active in peanut production and sells its product to different market segments, from high-end peanuts (used for peanut butter production) to low-end peanuts (used for animal feed production)

The company receives complaints from the market about the quality of the product.

Activities concern questioning the accuracy of the quality measurement system by initiating the “GAGE R&R” study project.

Participants will have to address the issues of repeatability and reproducibility by attributes up to the validation of the new measurement system.

KATACHI, trying the flow system

Named after the Japanese strategy game, the aim of the simulation is to demonstrate the functioning of a “flow system” by simulating a light and typical production process of what can also be office activities.

Using simple tools such as pen and paper, participants will be able to experience and understand the logic of lean systems in practice. They learn how to measure some process indicators and map the As Is state through the Value Stream Map tool. Finally, they will be able to reason about how certain phenomena, such as an increase in WIP, have different effects on measured indicators such as Process Lead Time (PLT)

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Our goal is to help increase business competitiveness through an industrial strategy that comes to life from high Lean training, operational excellence, digital and product innovation. A sustainable growth path thati benefits from the new technological opportunities of Industry 4.0.
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36040 Grisignano di Zocco (VI)
Via San Martino, 7
20122 Milano (MI)
Corso Martiri della Libertà, 3
25122 Brescia (BS)
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CONSIDI S.P.A. (BENEFIT SOCIETY) | Via Alcide De Gasperi n.63 - 36040 Grisignano di Zocco (VI)
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